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《暗黑破坏神3》野蛮人技能并非必须积累怒气

时间:2020-06-29 17:17:34 编辑:

野蛮人

1月7日,在暴雪发布了《暗黑破坏神3》野蛮人新技能系统初步完成后不久,玩家就在论坛发帖表示怒气系统的存在,让野蛮人必须在积累一定怒气后才可发挥真正的实力,这可能导致野蛮人在PvP战中处于不利的地位。暴雪社群经理Bashiok在回复中做了解答。下面是原帖翻译。

玩家:野蛮人用的是怒气系统吧,也不知道是否属实,我说说我的看法。《暗黑2》中的狂怒技能,用来打怪很爽,但是因为需要时间蓄力,PvP的时候没有机会达到最佳状态,可能《暗黑3》中的怒气系统也是这样吧。野蛮人的技能应该很多都要用到怒气,越是强力的技能消耗的怒气就越多,那么在PvP中,当对手攻过来的时候,哪里有时间去积累怒气呢?

暴雪Bashiok:是的,确实有积累怒气的技能,不过也有不需要怒气的技能。游戏过程中,玩家不需要先用普通攻击积累怒气,等到怒气满了再冲锋反击的情况,这种情况没意思,我们不喜欢没意思的事情。

以下为英文原文:

    Recently PvP was sepparated from usual play, and that is a greatthing!* Aside from Blizzard's motive, this gives the freedom to makeany kind of class in regard to resource system, and re-balance that forPvP while the player is in special duell games. All for the cause: agreat PvP experience for all classes, not all builds, withend-game(good) equip. I read that PvP is taken into consideration whiledeveloping Fury, still alot of skills are confirmed to useFury(bubble?). There is something like Enrage that grants 1 Fury butI'm confident the better skills will cost more then 1 Fury. Prettyharsh if that annoing WD casts his mana-expensive wall of zombies on urhead in an instant with no problem. I am sorry if I jump toconclusions, but for me this justifies my wall of letters. Balancingwill anytime be the main problem, so i wish Blizzard all the best ;-)

    Bashiok: Well there are skills that generate fury, as was said, and there areskills that don't require any to be used. It's not going to be asituation where you get into a game and have to lumber around usingyour normal attack until you have enough fury to actually start dealingreal damage. That wouldn't be very fun, and we don't like things thataren't fun.


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